
Overview
Background
Originally, this was the final project for a Service Design class. However, I took it further and turned this project into a 3 week zero-to-one solo app design challenge.
Task details
Goals
1
Develop a viable mobile app prototype from zero-to-one
2
Build a consistent and appealing UI/UX and brand design system
Solution
Arch: Let's connect artists, merch, and fans!
As the name suggests, Arch bridges the gap between local artists and their fans.
01/ Main Features
FEATURE 1-Home & Artist Feed
Don't miss a single merch
The homepage keeps users updated on new merch and live events while allowing them to connect directly with their favorite artists.
FEATURE 2-VOTE
Cast a vote to show your love!
Merch is fans' love language. Through online voting, fans can support their favorite artists by helping them choose final designs and accurately estimate the demand.
FEATURE 3-PICK-UP
Skip the rush, plan ahead
Users can conveniently schedule self-pickups and track their orders.
FEATURE 4- EASY QR TAP
No more lines. Just a tap
With a single tap, users can activate a scannable QR code to quickly check and collect their orders at concerts, without long lines.
02/ Problem Space
Question
Why do fans have to stand in line for merch?
Arch started with a simple question: why should fans wait in line for merch, even at smaller concerts? This idea evolved into this innovative mobile app, Arch.

03/ Research
Interviews & Painpoints
What are the real issues behind long lines?
Over 4 weeks, I interviewed 3 fans and 1 artist, including a Pittsburgh-based rapper, Fungiflows. Through this, we could identify key problem areas.
research Frameworks
Design frameworks to get the big picture
Our UX research used service design frameworks gain a broader perspective.
04/ Key Insights
APP Must-haves
Reduce risks, increase simplicity
We synthesized research findings into 3 key areas on which our app must focus.
05/ IA & Wireframes

Wireframes
Lofi to MidFi
Focusing on the main user flows, I developed wireframes with slightly higher fidelity, exploring different layouts for information and interactions.
06/ Design Iterations
challenge 1
Streamlining the pick-up process


challenge 2
Rescoping UX features based on business goals


challenge 3
Adding Interactivity to boost user engagement

07/ Branding












